Follow each release from the first packaged deckbuilder through the planned simulator, with dates and a summary of what changed along the way.
Release timeline
How the project is evolving.
Completed entries use their Git tag dates. Planned releases remain undated until their scope and implementation are ready.
v0.1.0
First packaged deckbuilder
Released
The first downloadable desktop release brought the established card browser and deckbuilding workflow to Windows, Linux, and both Intel and Apple Silicon Macs.
A focused maintenance release corrected the Linux packaging prerequisites needed by Fyne's Wayland support, making the automated desktop build more dependable.
The deckbuilder gained more expressive search and personalization while expanding from a general Linux archive to native Debian, Ubuntu, and Arch packages.
Added data-driven rules-keyword filtering.
Added system, light, and dark appearance settings.
A refinement release improved everyday deck editing and reorganized the project around shared card and game packages in preparation for simulator development.
Added hover previews and drag-to-search removal.
Corrected deck-grid alignment and sizing.
Introduced the new application icon.
Established the shared repository and project website.
This deckbuilder release makes custom organization faster, adopts Speedrobo's published text format, and turns local Tabletop Simulator installation into a one-click workflow.
Select card copies with Control-click or Command-click.
Move selected cards within or between zones as one ordered batch.
Install a complete local Tabletop Simulator saved object in one action.
Detect standard TTS data locations and remember custom locations.
Import and export the text format published by Speedrobo Games.
Complete the current Fyne UI-thread migration.
Requested by Speedrobo Games: one-click Tabletop Simulator export and compatibility with its published text decklist format.
Future deckbuilder work will reduce setup for official decklists and make new application releases easier to discover without introducing silent self-updates.
Preload Duel Deck lists and provide a bundled-deck selector.
Check automatically and manually for application releases.
Link directly to release notes and platform downloads.
v0.2.0
A first playable simulator foundation
FutureDate not set
The initial simulator will be intentionally rudimentary: a first playable foundation for the project's largest and most experimental development phase.
Begin user-visible simulator development.
Reuse the shared card, deck, and local-data packages.
Iterate without promising a completion date.
Plans can change: Tester feedback, available art, game-data changes, and the complexity of simulator rules may shift priorities or timing.
Help shape priorities
Share a focused feature request.
The feedback page gathers the problem, proposed behavior, affected project area, and alternatives in a consistent format.