Follow each release from the first packaged deckbuilder through today's manual-playable simulator, with tag dates and a summary of what changed along the way.
Release timeline
How the project is evolving.
Completed entries use their Git tag dates. Planned releases remain undated until their scope and implementation are ready.
v0.1.0
First packaged deckbuilder
Released
The first downloadable desktop release brought the established card browser and deckbuilding workflow to Windows, Linux, and both Intel and Apple Silicon Macs.
A focused maintenance release corrected the Linux packaging prerequisites needed by Fyne's Wayland support, making the automated desktop build more dependable.
The deckbuilder gained more expressive search and personalization while expanding from a general Linux archive to native Debian, Ubuntu, and Arch packages.
Added data-driven rules-keyword filtering.
Added system, light, and dark appearance settings.
A refinement release improved everyday deck editing and reorganized the project around shared card and game packages in preparation for simulator development.
Added hover previews and drag-to-search removal.
Corrected deck-grid alignment and sizing.
Introduced the new application icon.
Established the shared repository and project website.
This deckbuilder release makes custom organization faster, adopts Speedrobo's published text format, and turns local Tabletop Simulator installation into a one-click workflow.
Select card copies with Control-click or Command-click.
Move selected cards within or between zones as one ordered batch.
Install a complete local Tabletop Simulator saved object in one action.
Detect standard TTS data locations and remember custom locations.
Import and export the text format published by Speedrobo Games.
Complete the current Fyne UI-thread migration.
Requested by Speedrobo Games: one-click Tabletop Simulator export and compatibility with its published text decklist format.
The first v0.2 candidate refreshes the card catalog to 379 publisher records, adds alternate-art browsing, and lays groundwork for the local simulator prototype.
Scale hosted Tabletop Simulator sheets and refresh Duel Deck artwork.
Browse gameplay-identical printings and historical deck compatibility.
Introduce early hotseat simulator scaffolding with documented limits.
Supersedes the mislabeled v0.3.0 / v0.3.1 tags and ships the authoritative-host online path with player-chosen decks and Discord release announcements.
Online lobby with decks submitted on create/join.
Packaged simhost for LAN or cloud playtests.
Inherits rc.4 local casting, manual moves, and catalog v6.
The first stable rules-assisted simulator skeleton: turn structure, battle, Orb corruption, Break, and online lobby play are enforced enough for real playtests while most printed effects stay manual.
Named rooms, search, optional passwords, and spectators (protocol v3).
Battle judgment, Double Corrupt, Break queues, and mandatory-attack completion.
Cockatrice-style drag/move, deck dig/browse, Orb peek/reveal, and Sage Advice dig-on-draw.
Adds Cockatrice-style Aether pool editing, finishes Orb-zone player-attack clicks with printed Hubris support, and ships the official non-elemental Aether symbol.
Left-click / right-click your Aether pool to add or remove one of each type (zeros stay visible).
After selecting an attacker, click an enemy Servant or Orb zone to declare the attack.
Cuts empty Pass Priority clicks with Arena-style auto-pass, adds Hilde Willow's Rest peek/bottom ability, and ships a PendingChoice framework for Enter / Last Words work.
Auto-pass Chase unless you have Quickcast, a non-aether activated ability, or a pending decision.
Tap Hilde Willow while holding priority to peek the enemy deck top and optionally bottom it.
Reusable PendingChoice prompts for Hybrid-owned effect automation.
Turns the simulator from mostly-manual effects into catalog-backed Enter / Rest / Resolve automation, adds Solo vs Tsubasa, and fixes local-play gaps that left Break Enter silent.
Register master effects for local hotseat and Solo as well as networked matches.
Main-menu Solo vs Tsubasa against a Passion Wing persona on DD01 Ignus.
Orb click corrupt, Barriers excluded from mandatory attackers, and empty Battle soft-lock fixes.
In-app release checks, continued Speedrobo art collaboration, optional element and Caster backgrounds, more Solo captains, and incremental simulator effect automation as rules and testing allow.
Plans can change: Tester feedback, available art, game-data changes, and the complexity of simulator rules may shift priorities or timing.
Help shape priorities
Share a focused feature request.
The feedback page gathers the problem, proposed behavior, affected project area, and alternatives in a consistent format.